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Greetings all!

This Free Company you all enjoy to call home has taken upon itself a rather large mission. We see ourselves as being able to provide the framework and support for all types of players, both casual and hardcore, young and old, newbies and veterans. We believe that by doing this, we provide our membership with a much richer community than if we were to limit ourselves to a particular type of player. Of course, however, this also brings along a unique set of challenges. And in order to address some of these challenges, we all need to first acknowledge that there are many different types of players that belong to an MMORPG.

Some players enjoy the grind. They enjoy the pursuit of high level gear, the intensity of becoming the best as quickly as possible. They enjoy the challenge of becoming the first player on the server to obtain an achievement, and will make it a priority in their life to get that achievement. Other players, while they might still enjoy those things, have a more relaxed attitude towards gear and progression in the game. I would consider myself one of those players. There is nothing bad or good about either, it’s just different types of people. In a way, they’re opposite sides of the same coin, and in my opinion, when you put those together, just like a coin, your FC becomes filled with value.

Think about the strengths that each type of player has. The hardcore, top notch geared player brings an ability to achieve victory in any facet of the game. The more casual player, on the other hand, brings a sense of imagination; where playing the game is more about immersing yourself into a new world than it is about progressing. It’s a great thing that both of these types offer. And of course, most of us fall in the middle somewhere.

Once we acknowledge this, we can acknowledge that it is a challenge leadership faces to provide ways for all of these types of players to feel as fulfilled as possible in their game experience. This is one thing that leadership is responsible for, bringing people together, and organizing ways for them to do content together. One of the main aspects of this challenge is to always maintain the sense of a common community. We are ALL a family, despite the type of player we may be. And when we give people structures that bring them together we have to be very careful that these don’t turn into cliques, where the members of each group become siloed into only interacting with that group’s members.

- Sod

Chaos Theory Endgame

Purpose:
To create an environment where all players currently in battle-related endgame content can look to for participants, advice and assistance for current endgame content.

Duties of Interest:

  • The Howling Eye (Extreme)
  • The Binding Coil of Bahamut: Turns 1 – 5
  • The Navel (Extreme)
  • Bowl of Embers (Extreme)
  • Thornmarch (Extreme)
  • The Whorleater (Extreme)
  • The Second Coil of Bahamut: Turns 1 – 4

*Players in Chaos Theory Endgame are by no means restricted to the above content.*

Requirements:

  • Member of Chaos Theory free company
  • Level 50 Disciple of War or Magic

Expectations:

Members must abide by all rules set forth in the Chaos Theory Charter (this includes the bashing of other players and any other behaviors determined by Chaos Theory leadership to be “elitist”) and are expected to maintain a positive and helpful atmosphere within the linkshell.

*Upon joining, acceptance of these guidelines is assumed, whether or not the player has read them.
Failing to meet any of the above expectations may result in the removal from Chaos Theory Endgame.
Chaos Theory leadership reserves the right to alter the these guidelines without prior notification.*

LifeStream

Purpose:

To assemble a pool of like-minded players dedicated to progressing in Eorzea’s most challenging content.

Duties of Interest:

  • The Whorleater (Extreme)
  • The Second Coil of Bahamut: Turn 1
  • The Second Coil of Bahamut: Turn 2
  • The Second Coil of Bahamut: Turn 3
  • The Second Coil of Bahamut: Turn 4

 

Requirements:

  • Member of Chaos Theory free company and Chaos Theory Endgame linkshell
  • Selection a single, main job to which you have proven your commitment by upgrading its’ relic weapon from Zenith to Atma
  • Minimum item level of 90

 

Expectations:

Members must abide by all rules set forth in the Chaos Theory Charter (this includes the bashing of other players and any other behaviors determined by Chaos Theory leadership to be “elitist”) and are expected to maintain a positive and helpful atmosphere within the linkshell.

Upon joining players are expected to always display a willingness to improve in their given role/job, learn new strategies and be able to adapt to the changing of said strategies on-the-fly.

Members are expected to, when available, participate in scheduled learning events with the Chaos Theory Endgame linkshell, where they will be looked at to support, and possibly lead, a team into content, sharing their knowledge on the given encounter.

Players must remain active in the free company and understand that exclusivity within the linkshell will not be tolerated. Use of the linkshell is to be kept to scheduled linkshell events and discussion pertaining to duties listed under “Duties of Interest” only.

*Upon joining, acceptance of these guidelines is assumed, whether or not the player has read them.
Failing to meet any of the above expectations may result in the removal from LifeStream.
Chaos Theory leadership reserves the right to alter the these guidelines without prior notification.*

Chaos Theory is a Final Fantasy 14 Free Company on the Hyperion Server. Our mission is to provide a safe, friendly home free of elitism that provides its members a structure in which to participate in all Eorzea has to offer.

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